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1. Problem with logg off timer after disconnecting in enemy space - in Player Features and Ideas Discussion [original thread]
logoff mechanics: a bane to small gang PvP Research, it was on the second page. Second, there is no loop hole as for the mechanic itself. You gain 15 minute aggro if the pilot engages you where they can be probed out and destroyed, what you ...
- by Monte Shill - at 2011.02.12 03:33:00
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2. A moment of silence, please, for the RR-GCC-Concordokken nerf. - in Crime and Punishment [original thread]
Originally by: Gavjack Bunk Edited by: Gavjack Bunk on 11/02/2011 12:55:01 I still can't believe CCP would change something in the game the moment carebears started dying and crying in their thousands. Quote: Since there isn't ...
- by Monte Shill - at 2011.02.11 16:07:00
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3. Garbage cleaner type ships - in Player Features and Ideas Discussion [original thread]
Originally by: Whezker But I think that is hard to the server side to have LOTS of empty cans in space....If CCP does some system to manage this job, garbage collector cpould be a way to recycle materials, like salvaging. 30 day time l...
- by Monte Shill - at 2011.02.10 19:21:00
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4. Financial tracking a consiquence that should be added. - in Player Features and Ideas Discussion [original thread]
Quote: Eve is full of scams perpetuated by alts, with no contact to the main character. Many people fund wars with characters safely invisible in other corps. for. API. full. backround. Use. check. If you can make a valid sentence from ...
- by Monte Shill - at 2011.02.10 05:01:00
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5. logoff mechanics: a bane to small gang PvP - in Player Features and Ideas Discussion [original thread]
Originally by: Takakura Hirohito You missed the point of the post...the title mentions small gang pvp (something like 2-5 ships). "Bring more people (i.e. dps)" is an utterly stupid and ignorant response to the problems I stated. The point...
- by Monte Shill - at 2011.02.08 00:15:00
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6. trade fix - in Player Features and Ideas Discussion [original thread]
Trade is fine, its working as intended. What you missed is the following: why could the person not afford a 10k isk contract, of which thats like 3 highsec rats in a .8 belt or that you could of just made a personal contract offering X isk for a f...
- by Monte Shill - at 2011.02.07 17:53:00
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7. Automatic mission offerings - in Player Features and Ideas Discussion [original thread]
You have a week to accept any mission offered when requested or do not need to request a mission after finishing the last one. If you request a mission the offer won't expire for a week, meaning you can accept and finish it at your own pace any ti...
- by Monte Shill - at 2011.02.05 20:02:00
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8. Sooo... whats the best mission runner? - in Missions & Complexes [original thread]
Originally by: Danghor My point of view is rather different, i think the maelstrom is the best considering those factors. So is mine. Maelstrom sucks! To slow, sucks with autocannons and I am not a huge fan of artillery because of the ...
- by Monte Shill - at 2011.02.05 03:01:00
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9. Ok... explain this to me... - in Ships and Modules [original thread]
Quick break down where you are weak for a Rattlesnake: shield management III - get to 4 asap, +5% shields per level. Best at 5 when you have time, also need shield operation at 5 for faster passive recharge. Caldari / galente battleship III - ge...
- by Monte Shill - at 2011.02.05 02:31:00
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10. Courier Contracts - in Player Features and Ideas Discussion [original thread]
Quote: My suggestion would be that the reward MUST be atleast 10% of the collateral. Then don't accept it, problem solved. Public sets the reward, you can suck it up and go for it or walk away. 5 million is more then fair, courier runnin...
- by Monte Shill - at 2011.02.03 05:04:00
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11. Contracts, have item prices be spelled out in words instead of numbers - in Player Features and Ideas Discussion [original thread]
Edited by: Monte Shill on 03/02/2011 04:42:42 1. Don't buy local spammed contracts. 99% of the time, its a scam in a trade hub 2. Read carefully. Even with bad eye sight as you said, I carefully read every contract after being plex scammed a y...
- by Monte Shill - at 2011.02.03 04:37:00
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12. Implant bug? - in Skill Discussions [original thread]
Originally by: Bao Shu Xiang Yeah... and now it magically corrected itself! EVEmon is not a CCP product, its a third party "app" that can only read the API once an hour so no need to start worrying if the numbers don't look correct aft...
- by Monte Shill - at 2011.02.03 02:24:00
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13. What Is Best Ship for Lvl 3 Mission Out of This List? - in Missions & Complexes [original thread]
Originally by: Rylos Cenaturi I just received a Lvl 3 mission in Kusomonmon V - Moon 9 - Caldari Navy Testing Facilities from Uedamon Ahvinen, Lvl III Quality: 0 Pick Your Poison with the following message: This site is restricted to ...
- by Monte Shill - at 2011.01.30 03:15:00
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14. Level 5 hi sec missions? - in Missions & Complexes [original thread]
Originally by: Carebear Collector Originally by: Skunk Gracklaw Nope. Despite all the carebear tears Level 5 missions were all moved to lowsec. Hopefully Level 4 missions are next. ^^^^ this highsec should only have level 1-3 ...
- by Monte Shill - at 2011.01.28 22:43:00
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15. Congratulations CCP - in EVE General Discussion [original thread]
If you are offended and not just trolling, go play with gallente/gallente or gallente/intaki. You can make a guy look very similar to Randy Marsh in this photo (hair, mustache, white or light blue shirt with a logo on it), of which I had a very ...
- by Monte Shill - at 2011.01.27 23:09:00
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16. How to stop concord abuse to kill everyone in Incursion sites - in Player Features and Ideas Discussion [original thread]
Originally by: Izztyrr Maemtor Originally by: Inspiration Simple solution Make supporting player criminals in a Incursion site no longer a criminal offense. Simpler solution Don't fleet with people you don't know. Make fr...
- by Monte Shill - at 2011.01.27 18:08:00
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17. Increasing the warp-in distance error - in Player Features and Ideas Discussion [original thread]
Originally by: Admiral Leviathan Eve game play can be enhanced by increasing the warp-in deviation from 2.5 to 13 km. It will increase the time ships stay on grid Go on to the test server and load up the largest ship you can fly (freig...
- by Monte Shill - at 2011.01.25 18:33:00
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18. FREE WARP - in Player Features and Ideas Discussion [original thread]
Originally by: Corporal Punishment08 Spawn point camping is required in order to promote PVP. Otherwise, the only PVP that would take place would be large scale fleet battles for territory, and black ops strikes. EVE is far too large to el...
- by Monte Shill - at 2011.01.24 19:42:00
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19. Skills no longer train after your account goes inactive? - in Skill Discussions [original thread]
Originally by: d3vo But SP doesn't relate to isk but rather an incentive for a player to resub if they had a long skill in training. I distinctively remember a CCP saying that once. Its an incentive to keep the account active. Giving o...
- by Monte Shill - at 2011.01.17 05:12:00
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20. don't you hate mispronouncing system names? - in Player Features and Ideas Discussion [original thread]
Doesn't need sound files, good portion of the systems were just randomly generated from the same sets of letters (Odotte, Odette, Odixie, Dodixie or Gheth, Ghekon, Ghesis). I cannot pronounce majority of the names, so a friend and I pronounce it a...
- by Monte Shill - at 2011.01.17 02:55:00
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